Vex 4 is a precision stickman platformer built around one promise: the level is always fair, and you are always the reason you died. It runs in the browser — no download, no account, no install.
The controls are three keys. Move with WASD or the arrow keys, jump, and press R when a run goes wrong and you would rather not watch it finish. Everything else is level design: spikes that arrive a beat before you expect them, saw blades that patrol a corridor you have to cross twice, lasers that switch on the moment you commit to a jump.
The campaign runs across nine acts, and each one ends with a gauntlet rather than a checkpoint. Checkpoints inside an act are generous, so deaths are cheap and the cost of learning a room is measured in seconds. That ratio is what makes the game hard without being hostile — you fail fast, you retry faster.
Clearing all nine acts unlocks more than a credits screen. Hard mode reworks the same layouts with tighter timing, Vexation strips the safety net further, and the Challenge Room is a set of standalone rooms with no checkpoints at all. There are also hidden trinkets tucked into the levels, and collecting them is an entirely separate skill from surviving.
It is a game that suits a keyboard, but the touch controls hold up: the same corridor that needs a frame-perfect slide on desktop still reads clearly on a phone.
On cool games spot this page is the index entry: cover, description, and search terms. The game itself is a licensed GameDistribution build that loads in an iframe on Play, so nothing is bundled into the site. It is filed under action and tagged stickman, so it appears alongside the rest of the stickman games in the catalog.
Press Play and find out.












